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Quantum Gladiator

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Devlog

  • Implementing Player Reboot and Cleaning up Bugs - by: Osiris Castro
    August 27, 2025 by osiriscastrodevdynasty
    The Problem: This week, my main concentration was on improving the player's interaction loop, that being what occurs when the player is knocked down but not killed as the game kept going in a way even... Continue reading
  • Enemy AI Getting Stuck In Behavior Tree
    August 23, 2025 by LynseyHernandez
    This week I tracked down a bug that caused enemies to only attack the player once and then idle indefinitely, unless the player briefly left their line of sight. Once they reacquired the player, they... Continue reading
  • Animation Distortion - Matthew Morris
    August 22, 2025 by Dev Dynasty#bug fix, #animation, #unreal engine
    The Distortion When creating a game nothing is more important than having a good mesh and model for your player character as often times they will take center stage. One of the core problems I ran int... Continue reading
  • Enemy Rotating After Death - by: Lynsey Hernandez
    August 16, 2025 by LynseyHernandez
    1
    When the enemy is killed it plays its explosion death animation and collapses to the ground. The actor is destroyed shortly after but throughout the animation and up to the point it is destroyed, the... Continue reading
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Updated 13 hours ago